Hmm, that's too bad. I'm not much of a game person myself (and I too disliked Myst in less than five minutes) but I'm disappointed that they didn't make that portion of the package more appealing. I would have thought that the whole idea of packaging biofeedback with a game was to give people an entertaining way to build a skill. Doesn't work if it's not entertaining!
Wow, someone who's played it!